| GS (Goal Shooter) | To score goals & to work in & around the circle with the G |
| GA (Goal Attack | To feed & work with GS & to score goals |
| WA (Wing Attack) | To feed the circle players & give them shooting opportunities |
| C (Centre) | To take the Centre Pass & to link the defence & the attack |
| WD (Wing Defence) | To look for intercepts & to prevent the opposition WA from feeding the circle |
| GD (Goal Defence) | To win the ball & reduce the effectiveness of the GA |
| GK (Goal Keeper) | To work with the GD & to prevent the shooters from scoring goals |
STEPPING: A player must NOT reground the first foot to land on the court before releasing the ball. A player also may not drag or slide the landed foot but it is OK for a player to lift her grounded foot provided she releases the ball BEFORE regrounding that foot.
REPLAYED BALL: When the ball is considered to be in control of the player but is then bounced or fumbled to gain better control or when shooter shoots for goal and ball goes straight up in the air and comes down without any contact with the goal or another player.
OVER-A-THIRD: When ball is thrown through a complete third of the court without being touched by any player.
HELD BALL: Ball held by player for more than three seconds.
SHORT PASS: Where there is no room for a third player to move between the hands of the thrower and the hands of the receiver at the time the ball is passed.
BREAKING: If a player enters the Centre third before the whistle is blown for the centre pass. The pass is to be taken by the opposing team where the infringement occurred.
OFFSIDE: When any part of a player’s body touches the ground in an area of the court where that player cannot go.
OBSTRUCTION: Defender must be .9M (3ft) from player with ball - this is measured from the grounded foot of the player with the ball to the nearest foot of the defender.
CONTACT: No contact either accidentally or deliberately is allowed to interfere with an opponents play.
CONTACT WITH THE BALL: A player cannot touch the ball when it is being held by another player.
THE TOSS: A toss is awarded for all simultaneous infringements.